The Prototype Design Pattern is a creational pattern that enables the creation of new objects by copying an existing object. Prototype allows us to hide the complexity of making new instances from the client. The concept is to copy an existing object rather than create a new instance from scratch, something that may include costly operations. The existing object acts as a prototype and contains the state of the object.
The Prototype Interface or Abstract Class declares the method(s) for cloning an object. It defines the common interface that concrete prototypes must implement, ensuring that all prototypes can be cloned in a consistent manner.
The Concrete Prototype is a class that implements the prototype interface or extends the abstract class. It’s the class representing a specific type of object that you want to clone.
The Client is the code or module that requests the creation of new objects by interacting with the prototype. It initiates the cloning process without being aware of the concrete classes involved.
The Clone Method is declared in the prototype interface or abstract class. It specifies how an object should be copied or cloned. Concrete prototypes implement this method to define their unique cloning behavior. It Describes how the object’s internal state should be duplicated to create a new, independent instance.
We define an interface called Shape
that acts as
the prototype.It declares two methods: clone()
for
making a copy of itself and draw()
for drawing the
shape.
// This is like a blueprint for creating shapes.
// It says every shape should be able to clone itself and draw.
public interface Shape {
Shape clone(); // Make a copy of itself
void draw(); // Draw the shape
}
We implement the Shape
interface with a concrete
class Circle
. The Circle class has a private field
color and a constructor to set the color when creating a circle.
It implements the clone()
method to create a copy
of itself (a new Circle with the same color).The
draw()
method is implemented to print a message
indicating how the circle is drawn.
// This is a specific shape, a circle, implementing the Shape interface.
// It can create a copy of itself (clone) and draw in its own way.
public class Circle implements Shape {
private String color;
// When you create a circle, you give it a color.
public Circle(String color) {
this.color = color;
}
// This creates a copy of the circle.
@Override
public Shape clone() {
return new Circle(this.color);
}
// This is how a circle draws itself.
@Override
public void draw() {
System.out.println("Drawing a " + color + " circle.");
}
}
We create a client class, ShapeClient
, which will
use the prototype to create new shapes. The client has a field
shapePrototype
representing the prototype it will
use. The constructor takes a Shape
prototype, and
there’s a method createShape()
that creates a new
shape using the prototype’s clone()
method.
// This is like a user of shapes.
// It uses a prototype (a shape) to create new shapes.
public class ShapeClient {
private Shape shapePrototype;
// When you create a client, you give it a prototype (a shape).
public ShapeClient(Shape shapePrototype) {
this.shapePrototype = shapePrototype;
}
// This method creates a new shape using the prototype.
public Shape createShape() {
return shapePrototype.clone();
}
}
public class PrototypeExample {
public static void main(String[] args) {
// Create a concrete prototype (a red circle).
Shape circlePrototype = new Circle("red");
// Create a client and give it the prototype.
ShapeClient client = new ShapeClient(circlePrototype);
// Use the prototype to create a new shape (a red circle).
Shape redCircle = client.createShape();
// Draw the newly created red circle.
redCircle.draw();
}
}